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Playable· Real-time strategy · 1997

Akte Europa Reborn

The 1997 real-time strategy game, reimplemented in Godot 4 and C#.

A faithful reimplementation of "Akte Europa" (1997). Skirmishes and the 33-mission campaign are playable. Not a single byte of the original ships with it — the program derives maps, graphics, fonts and texts from your own CDs on first launch.

Built with
Godot 4.7 · C# (.NET)
Platform
Windows
License
GPL-3.0
missions playable
33missions playable
maps
44maps
unit pictures
4307unit pictures
bundled .pck
~200 KBbundled .pck

What the first launch derives

Maps
44, baked up to 10160 × 5285 pixels
Game states
44 — units, buildings, objectives, deposits, rail lines
Unit pictures
4307, composed out of ROBO.CWR
Tables
12, from the map files and GAME.EXE
Interface
original typeface, side panel, effects, mission briefings

Requirements

  • The two original Akte Europa CDs — in the drive or as folders
  • Windows; builds for other systems are not set up yet
  • To build it yourself, Godot 4.7 (Mono/.NET) and the .NET SDK as well

How this project works

Every mechanic is reconstructed from the original binary before it is implemented — even where inventing something would be quicker. A reading only counts once there is a number behind it: counted across every map, held against a second implementation, measured in the running engine. What comes from the data and what comes from us is kept apart and named in the code. Misreadings get withdrawn rather than overwritten.

The simulation runs on the original’s own numbers: prices, hit points, attack and defence, range, reload time, speed, fuel and ammunition all come from the game’s records rather than from guessed constants. Where something could not be recovered, the code says so.

File formats opened up

The disc’s formats were opened up one at a time: CWP (tiles and objects), CWM (maps with over 130 sections), CWR (unit sprites), CWD (fonts), CWA (effects), the CD’s InstallShield cabinet, and the tables inside GAME.EXE. Mission briefings appear on the original’s own screen — the picture comes out of BRIEFG.DAT, the text out of BRIEFG.TXT, and the typeface is the game’s own.

Installation

Run the installer from the releases page. On first start the program asks for the discs or an installation folder and derives the content from them. This takes a few minutes; the derived files go to your user profile and the program directory stays untouched.

Self tests

Building it yourself

Building it yourself

          
          dotnet build "Akte Europa Reborn.csproj"
          
        
          
          godot --path . --headless --export-release "Windows Desktop"
          
        
Importing content without the interface

          
          godot --path . --headless -- --import-cd
          
        
          
          godot --path . --headless -- --import=<folder>
          
        
Running the self tests

          
          godot --path . --headless -- --selftest-cwp=<toolsdir>
          
        
          
          godot --path . --headless -- --selftest-designs
          
        
          
          godot --path . --headless -- --selftest-briefings
          
        

Coming next

  • Website
  • Full original campaign
  • Reborn campaign
  • Multiplayer
  • Better skirmish mode
  • German/English language switch in game
  • UI/UX improvements
  • Reborn graphics mode — switchable between original and new
  • Wiki
  • Discord

Legal

Akte Europa and all related content belong to their respective rights holders. This project is neither endorsed by nor affiliated with them, and distributes no original data. You need the original CDs to play. The code is licensed under GPL-3.0, copyright © 2026 chr1zZo.

Last updated: 12 August 2026

Support

This is spare time, not a product

OpenReborn is unpaid work on evenings and weekends: opening up file formats, checking numbers against the data, withdrawing misreadings. If you value that, you can leave something behind — none of it is required to use the projects.

PayPal

One-off, no account required, any amount. Goes straight to chr1zZo.

Donate via PayPal

GitHub Sponsors

Monthly or one-off, straight through your GitHub account — handy if you are there anyway.

GitHub Sponsors

Free, and still helps

Report bugs, test the format readers, star the repository, tell someone. For a niche project, visibility is worth more than money.

View on GitHub

Donations are voluntary contributions with nothing owed in return: no promised features, no support entitlement, no receipt for tax purposes.