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One-off, no account needed, any amount. Goes straight to chr1zZo.
Donate via PayPalThe 1997 real-time strategy game, reimplemented in Godot 4 and C#.
A faithful reimplementation of "Akte Europa" (1997). Skirmishes and the 33-mission campaign are playable. Not a single byte of the original ships with it — the program derives maps, graphics, fonts and texts from your own CDs on first launch.
Every mechanic is reconstructed from the original binary before it is implemented — even where inventing something would be quicker. A reading only counts once there is a number behind it: counted across every map, held against a second implementation, measured in the running engine. What comes from the data and what comes from us is kept apart and named in the code. Misreadings get withdrawn rather than overwritten.
The simulation runs on the original’s own numbers: prices, hit points, attack and defence, range, reload time, speed, fuel and ammunition all come from the game’s records rather than from guessed constants. Where something could not be recovered, the code says so.
The disc’s formats were opened up one at a time: CWP (tiles and objects),
CWM (maps with over 130 sections), CWR (unit sprites), CWD (fonts),
CWA (effects), the CD’s InstallShield cabinet, and the tables inside
GAME.EXE. Mission briefings appear on the original’s own screen — the picture
comes out of BRIEFG.DAT, the text out of BRIEFG.TXT, and the typeface is the
game’s own.
Run the installer from the releases page. On first start the program asks for the discs or an installation folder and derives the content from them. This takes a few minutes; the derived files go to your user profile and the program directory stays untouched.
dotnet build "Akte Europa Reborn.csproj"
godot --path . --headless --export-release "Windows Desktop"
godot --path . --headless -- --import-cd
godot --path . --headless -- --import=<folder>
godot --path . --headless -- --selftest-cwp=<toolsdir>
godot --path . --headless -- --selftest-designs
godot --path . --headless -- --selftest-briefings
Akte Europa and all related content belong to their respective rights holders. This project is neither endorsed by nor affiliated with them. Our downloads contain no original data — graphics, sounds and missions are read from your own original CDs on first launch. Without them, nothing runs. The code is licensed under GPL-3.0, copyright © 2026 chr1zZo.
Last updated: 12 August 2026
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I build this in the evenings and on weekends: opening up file formats, checking numbers, withdrawing misreadings. If that is worth something to you, you can leave something behind. It is not required, everything stays free.
One-off, no account needed, any amount. Goes straight to chr1zZo.
Donate via PayPalReport bugs, test the format readers, star the repository, tell someone. For a niche project, visibility is often worth more than money.
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